Animation Courses After 12th, VFX Courses After 12th, Pickles Animation

Picklesanimation
3 min readJun 11, 2021

VFX Courses After 12th or more years at TVI, a college in India run by the production company Pickles Animation.

In 2011, more than half of the B-Roll color grading department was set up as an internal division. Since its founding, Pickles Animation has produced more than 100 movies in various genres.

As of 2014, the company continues to produce its films.

Across these films, there are more than 1,000 different VFX shots, covering 700 different VFX workers and in some cases as many as 100 VFX artists at a time. Storyboards. We all have a rough idea of the story we want our film to tell. If we were good at storyboards, we might be able to illustrate the storyboards as well.

But we’re not and we can’t. I have seen movie storyboards that are so off-track I don’t even think the characters would be aware of the narrative. That’s good storyboarding: telling story concepts that are obvious to a team of visual effects artists.

That doesn’t mean you should slap a bunch of stills onto the storyboard with no transitions or drawings to show how to move from scene to scene. But there should be a moment where the hand and pen start moving from page to page and you slowly build up the scenes.

You’re going to need an animator on this project, or you might be building one if you’re going to build one. With an animator, you can build out transitions from character to background and detail.

After you get through all the steps above, you might want to start giving people a crash course in courses to learn more. There are courses for everything and I have a handful of options I’ve started to look into.

Geoscience / Space Engineering Engineering

In my time working in the entertainment industry, I’ve seen that some courses don’t get a lot of promotion. After looking through my database, there’s nothing too in-depth. There are a few courses for projects in space, or engineering concerning space, but that’s it. I guess that students want to start working with artists, so they are not taking a photography course that teaches a great deal about modeling and how to capture models and scenes.

I recommend courses on my website. http://www.picklesanimation.com/news/animation-courses-after-12th

The Last Thing To Get Right

For the last thing to get right in the pipeline, you need to have good postproduction practices. Your content has to have been picked apart and cleaned up. I recommend taking courses on this, too. I know I need to take more courses because my postproduction work in the past has been sloppy. There’s no doubt that I’ll learn a great deal about postproduction, so the courses will be worth the cost.

Come to the exhibition below if you’re a visual effects artist interested in this business. I know that we’re not all the same and we each have different plans for our careers, but this is a great way to build out your expertise. I hope it’s helpful.

Your Turn

Have you taken courses on postproduction? What were they like? What’s your best advice for someone trying to build a portfolio that people will want to work with? Let us know in the comments.

This article originally appeared in the Film Tech Post. To read more posts like this, click here to go to the home page of Visual Effects & Design News.

Andy McMillan is a geoscience and engineering teacher, a film writer, and a former character animator. He has worked on films like Armageddon, Avatar, and Eternal Sunshine of the Spotless Mind. McMillan has created a set of resources, developed a series of online courses, and organized events on the topic of visual effects.

For more courses on postproduction, consider the Video Cinematic Proficiency Courses from Pickles Animation School of the Arts. They have courses ranging from Introduction to Video to Digital Imaging and Cinematography.

Other interesting courses include Digital Media Design from the Academy of Visual Arts, Animation Post, Digital Media Illustration, Game Design & Game Animation, and Animation Courses for Game Designers.

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